# Channels _Path: en/tutorials/channels_ ## Table of Contents - Channels and Concurrency ## Content # Channels and Concurrency Go-style channels for concurrent programming within processes. ## Creating Channels Channels are communication pipes for coroutines. Create with `channel.new(capacity)`: ```lua local ch = channel.new(1) -- buffered channel, capacity 1 ``` ### Buffered Channels Buffered channels allow sends without blocking until buffer is full: ```lua local ch = channel.new(3) -- buffer holds 3 items -- Send without blocking ch:send(1) ch:send(2) ch:send(3) -- Receive in FIFO order local v1, ok1 = ch:receive() -- 1, true local v2, ok2 = ch:receive() -- 2, true local v3, ok3 = ch:receive() -- 3, true ``` ### Unbuffered Channels Unbuffered channels (capacity 0) synchronize sender and receiver: ```lua local ch = channel.new(0) -- unbuffered local done = channel.new(1) coroutine.spawn(function() ch:send("from spawn") -- blocks until receiver ready done:send(true) end) local val = ch:receive() -- receives "from spawn" local completed = done:receive() ``` ## Channel Select `channel.select` waits on multiple channels, returns the first ready operation: ```lua local ch1 = channel.new(1) local ch2 = channel.new(1) ch1:send("ch1_value") local result = channel.select{ ch1:case_receive(), ch2:case_receive() } -- result is a table with: channel, value, ok result.channel == ch1 -- true result.value -- "ch1_value" result.ok -- true ``` ### Select with Send Use `case_send` to attempt non-blocking sends: ```lua local ch = channel.new(1) local result = channel.select{ ch:case_send("sent") } result.ok -- true (send succeeded) local v = ch:receive() -- "sent" ``` ## Producer-Consumer Pattern Single producer, single consumer: ```lua local ch = channel.new(5) local done = channel.new(1) local consumed = 0 -- Consumer coroutine.spawn(function() while true do local v, ok = ch:receive() if not ok then break end consumed = consumed + 1 end done:send(consumed) end) -- Producer for i = 1, 10 do ch:send(i) end ch:close() local total = done:receive() -- 10 ``` ### Ping-Pong Pattern Synchronize two coroutines: ```lua local ping = channel.new(0) local pong = channel.new(0) local rounds_done = channel.new(1) coroutine.spawn(function() for i = 1, 5 do ping:receive() pong:send("pong") end rounds_done:send(true) end) for i = 1, 5 do ping:send("ping") pong:receive() end local completed = rounds_done:receive() ``` ## Fan-Out Pattern One producer, multiple consumers: ```lua local work = channel.new(10) local results = channel.new(10) -- Spawn 3 workers for w = 1, 3 do coroutine.spawn(function() while true do local job, ok = work:receive() if not ok then break end results:send(job * 2) end end) end -- Send work for i = 1, 6 do work:send(i) end work:close() -- Collect results local sum = 0 for i = 1, 6 do local r = results:receive() sum = sum + r end -- sum = (1+2+3+4+5+6)*2 = 42 ``` ## Fan-In Pattern Multiple producers, single consumer: ```lua local output = channel.new(10) local producer_count = 4 local items_per_producer = 5 -- Spawn producers for p = 1, producer_count do coroutine.spawn(function() for i = 1, items_per_producer do output:send({producer = p, item = i}) end end) end -- Collect all messages local received = {} for i = 1, producer_count * items_per_producer do local msg = output:receive() table.insert(received, msg) end -- Verify all producers sent their items local counts = {} for _, msg in ipairs(received) do counts[msg.producer] = (counts[msg.producer] or 0) + 1 end ``` ## Closing Channels Close channels to signal completion. Receivers get `ok = false` when channel is closed and empty: ```lua local ch = channel.new(5) local done = channel.new(1) coroutine.spawn(function() local count = 0 while true do local v, ok = ch:receive() if not ok then break end -- channel closed count = count + 1 end done:send(count) end) for i = 1, 10 do ch:send(i) end ch:close() -- signal no more values local total = done:receive() ``` ## Channel Methods Available operations: - `channel.new(capacity)` - Create channel with buffer size - `ch:send(value)` - Send value (blocks if buffer full) - `ch:receive()` - Receive value, returns `value, ok` - `ch:close()` - Close channel - `ch:case_send(value)` - Create send case for select - `ch:case_receive()` - Create receive case for select - `channel.select{cases...}` - Wait on multiple operations ## Next Steps - [Channel Module Reference](lua/core/channel.md) - Complete API documentation - [Processes](processes.md) - Inter-process communication ## Navigation Previous: Echo Service (tutorials/echo-service) Next: Processes (tutorials/processes)